Minecraft players often face performance issues with beacons and their beams. This topic, discussed in a recent podcast, highlights how beacon beams can cause game lag. Players might think beacons wouldn't harm the frame rate much. Yet, placing hundreds can drop it significantly.
One reason for this slowdown is how beacon beams render in Minecraft Bedrock. The game struggles with many beacons, leading to poor performance. As more beacons are placed, frame rates drop from playable levels to as low as 15 FPS. This happens because the game is not well-optimized to handle many entities at once.
To improve performance, players might try reducing their render distance. This can double the frame rate, from 15 to about 30 FPS. However, this isn't a complete solution. The game remains unoptimized even with fewer chunks being processed. A possible fix could involve limiting the number of beacons rendered at once. Rendering only the nearest ten beacons could help maintain frame rates.
This discussion also covers the topic of simulation distance. This feature is a newer addition to Minecraft, introduced in recent years. Players notice that changes made within the game reach a limit based on this distance. This feature is intended to reduce performance issues by controlling what the game processes actively. However, it has its downsides, as some players remember older versions of the game differently.
In Java Edition, simulation distance was introduced more recently. Console versions of Minecraft had a similar feature earlier, around the early 2010s. This helped manage new features and maintain game performance by limiting how far out the game actively runs processes.
Players need to consider how many beacons they place and be aware of these technical limitations. It's clear that understanding these aspects can help improve the gaming experience. Keeping beacons under control and adjusting settings can make Minecraft run smoother and more enjoyably.